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Picture credit: http://steampunkscholar.blogspot.ca |
"Here, hold this. Now, put that bit over there. Yes, by the little whirrer. No. No, not there. The LITTLE whirrer, Goddamnit no! Well, of course if you put it there it's going to do that."
- Last words of Savant Mary Venmodez.
(As dictated by a scorched apprentice.)
Thick, black smokes rolls across the battlefield, flashes of light appearing as a woman throws explosives into the fray.
Blueprints in one hand, and an arcane tome in the other, a dwarf mutters incantations over a set of small crystals, before gingerly placing them in a box.
Eyebrows smoldering, a gnome grins as his creation lurches and shudders to life. Metal fists crush a band of goblins as their master looks onwards.
All these people are Savants, mechanical masterminds and academic rogues, drawn to the wondrous power promised by the march of progress sweeping Autica.
Steel and Fire.
Savants fight with everything from explosives and magical artillery, to swordplay under obfuscating smoke, but far and away the most recognizable weapon in their arsenal is their Golem, an animate amalgamation of machinery and arcane magic, bound entirely to the will of it's creator.
Every Savant crafts a Golem unique to it's creator. These towering creatures serve as menial labor, carrying and working larger components that the Savant might have issue with themselves, as well as serving as bodyguards, using their impressive bulk to dissuade potential attackers, and to quickly dispatch more committed foes.
Mad Geniuses.
Savants dabble in the many disciplines of magic, along with whatever secrets they can learn (or steal) from the tightly kept libraries of the Church of Ito. This peculiar blend of primitive technology and arcane magic is seen as dangerous and impure to the more accomplished arcane academics, and blasphemous by the Church. As such, Savants tend to either work alone, or in collaboration with other like-minded scholars.
Some manage to find employ teaching and conducting research in the cities, while others work as simple handyfolk in smaller villages, while working on pet projects in their spare time. The only place where their work is not given queer looks is the military. The practical uses of their inventions overshadows any moral quandaries employers may have, and so many Savants find work in military installations, or as mercenaries or adventurers.
Those Savants who follow the adventurers path typically see the world as one big workshop, just begging to be tested and improved upon, seeking new and interesting knowledge wherever it lies.